#include "tetris_type.h"

uint8_t SHAPE_L_0[3][3] = {{0, 1, 0}, {0, 1, 0}, {0, 1, 1}};
uint8_t SHAPE_L_1[3][3] = {{0, 0, 0}, {1, 1, 1}, {1, 0, 0}};
uint8_t SHAPE_L_2[3][3] = {{1, 1, 0}, {0, 1, 0}, {0, 1, 1}};
uint8_t SHAPE_L_3[3][3] = {{0, 0, 1}, {1, 1, 1}, {0, 0, 0}};

uint8_t SHAPE_LS[4][3][3] = {{{0, 1, 0}, {0, 1, 0}, {0, 1, 1}},
                             {{0, 0, 0}, {1, 1, 1}, {1, 0, 0}},
                             {{1, 1, 0}, {0, 1, 0}, {0, 1, 1}},
                             {{0, 0, 1}, {1, 1, 1}, {0, 0, 0}}};

uint8_t BACKGROUD[PLAYGROUND_HEIGHT][PLAYGROUND_WIDTH] = {0};
